Designed by Koji Malta
# of players 2 - 5
Ages 6 and up
Review Copy provided for this review.
This game is super cute. It comes in a standard, but colorfully illustrated, small box. When I opened it, my wife was sitting right next to me. “Ooh, it's cute.” she immediately cried. The artwork is delightful. The cards are large and thick. The little 3D pop-up board elicited another slight squeal from my wife. The board, while cute, is a tiny point of irritation when you are trying to get it to lay flat.
The gameplay is very, very simple. Each space on the board has 1, 2, or 3 dots on it. Correspondingly, the cards in the deck have a 0, 1, 2, or 3. In order to move into a space you need a total card value sufficient to enter the space. (Two cards with a “1” on them can gain you entry to a “2” space.) You can pass into additional spaces if you have enough extra points for it.
You acquire cards with a “push your luck” card picking dynamic. Each player has cards in their hand which they do not use on their turn. At the start of your turn you draw a card, unseen, from any other player's hand and put it in front of yourself, face-up. You may do this as many times as you like until you decide to stop or you draw an obstacle card. (I didn't mention those. If you draw one, your turn ends instantly.)
Assuming you didn't draw an obstacle card, you may use your points to move forward on the board. Spaces occupied by a player do not count as spaces and are skipped by other players. So, although moving forward can seem arduous.
Regardless of whether you drew an obstacle card or managed to move, your turn is over. The cards you used go into your hand and you then give whichever cards you want to whatever players you want.
There are only ten spaces. The last one has the dragon on it. The player who reaches that last space with the dragon wins. However, you cannot enter the dragons space unless you have, in your hand, one of the three legendary items: They are cards with a numerical value like any other, but they have a picture of a sword, a shield or a fairy. This is the only instance in the game where a card is played from the hand.
I am a firm believer that if a product delivers what was promised, it is a success. When Taco handed me this game to review, I was a little unhappy. I know it's become my place to review more family and casual-oriented games. But still, it's a game for little kids!
But its a good one. It could be accurately described as an introduction to card drafting. There is definitely some strategy at play, especially if you are playing against someone who is weighing their moves carefully. You have to decide what cards to hold onto (which are the cards they may end up drawing from you) and which ones to force others to hold. You also have to try to intuit who you should take cards from.
And, in case I didn't gush about it enough, the game is adorable. My niece and nephew (12 and 10 years old) enjoyed it plenty. Best of all, the little characters move on their own! Wait... no. That was John Daly I was drinking. (Arnold Palmer with vodka. I told them it was lemonade.) For what it is Mythe is great.
*Actually has strategy
*Small box travels well
*Kids game wont appeal to many
*Not sure about replay value