Published by Repos Production and Asmodee NA
# of players: 2
Mayday Card Sleeve Size: Mini Euro
7 Wonders Duel is a card game that comes with very few components in a well designed package. The cards look a lot like the original 7 Wonders but half the size. This works nicely as this game does take up a decent amount of table space for a two player game. Coins and tokens are the usual cardboard type seen in many games. If you have metal coins for 7 Wonders I believe they should work just as well for 7 Wonders Duel. A small board is included that displays the military track and has spaces for the science tokens. A conflict token is a plastic representation of the military icon on the military cards. This conflict token is used to track who has the stronger military. A big kudos for a very good insert that holds everything very nicely. Unfortunately if you sleeve your cards they will not fit into the insert. The rulebook is well written and explains everything in clear detail.
7 Wonders Duel's game mechanics are not a direct clone of the original but still have the essence of it. In 7 Wonders Duel there are 3 ways to win. First, if a player collects enough military symbols and has moved to the last spot on the military track they win the game. A player could also automatically win if they collect 6 different science symbols. Otherwise after the last card has been played in age 3, the players will total their victory points and the person with the most wins.
7 Wonders Duel flawlessly keeps the essence of the original but also sets itself apart on its own. If you have previously played 7 Wonders, the cards, icons and look of the game will feel very familiar. The game plays in about 30 to 45 minutes and is pretty quick to set up and pack up. The age structures are very fresh and interesting way of choosing cards. I do feel the possibility of steamrolling an opponent is there if you can not get the resources early and forced to do lots of trading and discarding of cards. I think that is not as prevalent as the original due to only two players playing and being able to see some of the cards that will be available later. I really liked the change of symbols from listing building name for prerequisite of chain building. This makes it easier for both players to see what chains each player has the potential of obtaining. 7 Wonders Duel lived up to the hype of the 7 Wonders name and in my opinion may have put it up to a new level. I continue to enjoy breaking this game out while waiting for other games to finish or when I have a friend over. This is definitely added to my collection and I strongly suspect it will appear in my top games of 2015 list.
+ 7 Wonders feel but for 2 players
+ Easy to learn and teach
+ Great Insert
+ Flawless Mechanics
- If you only play games with more than two players
- If you dislike 7 Wonders
- Card Sleeves do not fit in the insert
- Cardboard coins