Published by: Punch-It Entertainment
# of Players: 2
Battle for Sularia the card game is a 2 player competitive game that has players trying to get rid of the other player's health or have the player run out of cards. Battle for Sularia is in line with living card games that do not require players to buy random booster packs to create a deck. Instead the base game has enough for 2 players to create decks of 60 cards and battle. The first expansion, Blood, Profit, and Glory command pack offer an extra 56 cards and new rules to add more variety. Players will take turns building sites, adding new units to the battle and attacking the other player. Can you outwit and overpower your enemy and win the battle to claim the world of Sularia? Before you go off to battle, I invite you to read along as I give you my take on Battle for Sularia.
Battle for Sularia is a 2 player card game and has very few components to discuss. The cards are your standard size and stock card. Each card does have a glossy finish that gives them a shine and a feeling that they will last through lots of game plays. The biggest standout for Battle for Sularaia is the art. This card game has some of the best sci-fi art I have seen in a card game. You will be looking at each card and seeing awesome details that add to the flavor of the game. The rule book does a great job of explaining the rules and if reading is not your thing, Punch-It has provided numerous video tutorials to help you understand how to play. The box to hold the game is very thick and sturdy, but I wish there was more room to store cards from future expansions.
Battle for Sularia is your standard 2 player competitive game with some interesting differences. Players who are used to collectable card games or living card games will pick up the mechanics of the game fairly fast. Each player will start the game with a deck of 60 cards (pre-constructed or deck built by player). Player's start the game with 25 health and a starting hand of 7 cards from their deck. If a player does not like their starting hand, they can put it back into the deck, reshuffle and draw 7 new cards once. You will have to use a piece of paper or some type of token you have on hand to track health. A player will have 4 areas where cards can be played at different times. Players will place a card face down in a row next to your deck called the influence row. Above that will be the site area that you place building cards in. For the site area, there is a front and back row and cards must be played adjacent to each other. The front row buildings will protect the back buildings from being attacked unless the attacker has flight abilities. The third and fourth areas are for units. Order does not matter in these areas and units can be placed however you want. The exception is for the fourth area, only cards that have the hidden ability can go in this hidden fourth area. Hidden units can not be attacked unless the player chooses to attack/defend with that unit.
Each card has an attack value (lower left corner) and defense value (lower right corner). Cards will attack at the same time. If the defender played a unit to defend a site, that unit will be attacked first. If the damage done to a card reduces the defense value to 0, the card is then placed in the damaged pile. When a site is sent to the damaged pile, the defending player will reduce their health points by the influence cost of the site. A defending player may also take damage from any break-through damage. Break-through damage is damage above the defense of the defending card. So if an attacker has 4 attack and destroys a site with 2 health and had a influence cost of 2, the defending player would take 4 damage to their health points.
After all battles have been resolved and the combatants have been turned another 45 degrees to show that they have been used, the active player will discard any cards in their hand over the 7 card limit. These cards are placed in the damaged pile. After possibly discarding cards, you will move to the end phase. This phase triggers any "until the end of turn" type effects. Then the other player will take their turn. Players will keep rotating turns till one player has either lost all their hit points or can not draw a card from their deck. The player with health remaining and cards in their deck is declared the winner.
Battle for Sularia is a good card duel game with a great sci-fi theme. I always prefer the non-collectable duel type games over having to buy booster packs. I do not know if Battle for Sularia will stand out from the other dueling card games out on the market, but with a low price point and currently only one expansion, it is an easier risk than others. The artwork was awesome for on all the cards and really helps the game stand out from others. Battle for Sularia is fairly easy to learn and teach, but also offers deck building and unique synergies to discover for experts. A game usually plays a lot faster than a lot of other dueling games and combat is fairly straight foward. You will not be stuck on a endless loop of canceling each others cards till someone runs out of cards. I like how Punch-It Entertainment is providing lots of video tutorials and trying to support the game and community play. If you have friends that enjoy playing card duel games and are looking for a sci-fi themed game, then Battle for Sularia is perfect for you and those friends. If your friends strongly dislike having to buy more card expansions or you do not play many 2 player games, then Battle for Sularia may not be for you. I personally enjoyed playing each time and discovering new combos. I do have the problem that I do not play many 2 player games so it will be hard for this to find the table. Battle for Sularia is great addition to the very crowded card dueling market. I think with more factions (2 are announced for 2017), Battle for Sularia will add more options and help make it stand out.
+Easy to teach and learn
+Little cost to get started playing
+ Non-Collectable card game means you do not have to buy a ton of packs to get that one card you want
+Good rule book and excellent video tutorials online
-Little variety due to only 2 factions
-Would have liked something to track player's health
-Relies on your game group or local game scene supporting the game