Published by: Grey Fox Games
# of Players: 2-4
Mayday Sleeve Size: Std. Card Size (63.5x88mm) - 135 cards
Grey Fox Games has always done an excellent job with their components and Conquest of Speros shows that same dedication. The only components for Conquest of Speros are cards and meeples. The cards are your standard card size and have a glossy finish. If you decide to sleeve your cards they will not fit into the insert in the box. The good news is that with so few types of components you can remove the insert easily without any issues. The meeples come in 4 colors that are the in the usual generic shape meeple. The majority of the meeples are minions and will be represented by the smaller meeple figure. For each faction you receive one General who is represented by a slightly larger meeple. I would have preferred a larger difference to easily be able tell the two apart. The rulebook was very detailed and easy to read. The box is very sturdy and will handle the wear and tear of travel.
In Conquest of Speros you earn victory points by capturing cards, resource sets collected and meeples on locations. Three bonus objective cards are dealt to each player at the beginning of the game for goals to obtain additional victory points at the end. Mastery objectives are optional shared objectives that give victory points to the person who meets the objective at the end of the game. In my opinion this should have been mandatory to each game and not optional. These objectives give everyone something to compete for besides their secret bonus objectives. The player with the most victory points at the end of the game wins.
Conquest of Speros is a quick, compact addition to the area control game genre. I found that it succeeded as that but also felt like I needed more from the game. I enjoy the different objectives and how they add to the ability of feeling different each time I play. Unfortunately I found the lack of variety in locations and actions hurt that same difference that I enjoyed from the objectives. When having this type of game with area control and quick playtime, I find that some part of the game will suffer. In Conquest of Speros I thought the theme suffered from the lack of variety in locations and actions. You can paste any theme on this game and it will feel like the same game.
+Lots of player interaction
+Lots of objectives allows for each game to feel different
+ Compact game makes it great to travel with
+short set-up and quick 30 min. approx. game time
+ Easy to learn with clear and concise rulebook
- Players can be picked on and effectively taken out of the game with little to no consequence
- Lack of variety in locations and actions
-Game can easily double in time with Analysis Prone players
- Meeple sizes could have been further apart to be able discern easier