Published by: White Wizard Games
# of players: 2-4 (5-8 with two copies)
Mayday Card Sleeve Size: Std card sleeve size like Magic
Epic does not have many components. The only components are the cards, a rule book, and the box. The cards feel like your standard game cards that would come in a booster pack of your favorite CCG. Big kudos to the artists as the art in this game is extremely well done and adds a much needed feel to the game. The box holds everything and is the same size and shape of a deck box. The rule book is a little small due to it needing to fit inside the box. I found the rules a little confusing and had some minor issues understanding some of the steps. One big issue I had was the fact that nothing is provided to track your health and character buffs that are added during the game. The rule book tells you to make your own and if you run out of token champion cards, you should make up your own on a piece of paper. When I read that it made me feel like I received an incomplete game. While the art is really great, the lack of certain tokens and tracking hurts Epic's components.
The gameplay of Epic will remind you of games like Magic and Hearthstone. In Epic players are given 1 gold to use each turn for playing cards. Cards come in two different values, 1 and 0. There are two types of cards that you will play during the game. Events are one time effect cards that have abilities like draw 2 cards. Champion cards are what attack and defend for you. A champion played during your turn can not attack right away unless it has the blitz keyword on the card. Each champion has its own attack and defense number as well as 1 of 4 factions and possibly a special ability.
Epic does what it was designed to do. That is providing the experience of a collectible card game and replicating it into a small card game that requires no extra expenses. This game was designed for the CCG gamer and the tournament scene. I am not really into that scene so this game fell a little flat for me. Also there is a lot of card terminology that experienced CCG players will understand but the new to these type of games will not. Randomly drawing your deck in my opinion leads to one person usually having a far superior deck/hand by chance and can make that format unfair and not fun. Drafting cards provides each player the chance to have good decks and a better game, but also will take awhile to draft all 30 cards. The back and forth during the battle phase can be confusing especially when first playing the game but can also make some interesting situations. If you enjoy Magic the Gathering, Hearthstone or another CCG then this will provide you that fun in a low price. If you want to experience a CCG but do not want the heavy investment then this is for you. If your a board gamer who thought this might be more of a fantasy themed Star Realms then it is not for you because that is not what this game is. The ability to purchase several copies of the game and hold your own tournaments will be appealing to some. I was disappointed in the lack of tokens and a way to track health. Sadly as I am more of a board gamer than CCG player this game just did hold my enjoyment, but I see that it works well for its intended audience. Epic will not be added to my collection.
+ Compact, low priced game that gives the CCG experience
+ Art adds a lot to the game
+ Drafting modes and different ways to play
- Missing tokens and tracking for health
- Complicated for those not familiar with CCGs
- Rule Book font is a little small due to having it fit in the box