Published by: Cryptozoic Entertainment
# of players 2-4
In this edition of DC Deckbuilding series we get to be the villains. Following the story arc from the comics with the same title, you will be taking the role of such characters as Lex Luthor, Black Adam, Sinestro, Bizarro, and others. Unlike those heroes that work together to defeat evil, you will be backstabbing each other and those you recruit. You do so to defeat those righteous than thou super heroes and to get all the glory doing so. It is your world to rule not with just brute strength but also a superior intellect.
Forever evil has the most theme of all the standalone DC Deckbuilders. You truly feel like you are the super villains. Bizarro for example has the power to put weakness cards (something you never want) into your deck to later put them back into the weakness deck so you can draw additional cards. Very strange and backwards just like Bizarro. Each villain has a flavor to them that in some way feels like that character. One of the general themes is attacking other players and destroying cards. Just like a villain would do anything to accomplish their goal.
Gameplay/Differences from other DC Deckbuilders
Forever evil plays a lot like the others in the DC Deckbuilding series. If you have played those before then you already know the setup and general play. Therefore I am going to skip over what has been covered by others in the series. What I wanted to highlight was the difference in the approach you need to have to succeed in Forever Evil. You will be using attack cards a lot to attack your fellow players. Do not get comfortable with your cards because they may get passed around and you will destroy many to gain more power and victory points. The newest mechanic is the use of your power or cards to earn victory point tokens. Some powers will have you destroy certain cards to gain VP and cards may reward you for getting rid of other weaker cards. Beware because other player may try and take those VP tokens. All is fair when trying to be the one who conquers all. Other cards will provide abilities or power for being destroyed in any gameplay zone. Keep track of what has been destroyed because some will gain power from those destroyed previously. All of this adds to the flavor of not only just you trying to be the best but those characters under you fighting to become more powerful.
I really enjoyed Forever Evil and what it brings to the DC Comics Deckbuilding series. I really enjoyed feeling like a super villain using weaker heroes & villains and their powers & equipment to defeat Super heroes such as the Flash, Superman, Aquaman and Batman. I look forward to mixing in the other standalones to figure out interesting combinations. Trying crisis mode with this deck would be very very hard but curious to try it out. I actually enjoyed attacking my friends and seeing their faces as their plan for that turn fell apart to nothing. This mechanic really allowed everyone to stay in the game and made it so no one ran away with a victory. I had minor issues with understanding some cards. Really make sure you read the cards several times as you may glance over a key word such as "each DIFFERENT super power". Mistakes can easily be made, especially by new players. Cards and box are the same quality as previous DC Deckbuilders. Cards have illustrations from the new 52 universe. Forever Evil adds a much needed aggressive tone to the DC Deckbuilding universe and I love that universe more because of it. This is a case where it is truly fun to be evil.
Taco gives Forever Evil a rating of...
Ability to mix with others in the DC Deckbuilding series
Needs a box to fit all of the DC Deckbuilding series into one.
Some may not like attacking their friends