Published by: Fox Mind Games
# of Players: 3 to 5
Get Rich Quick is a risk taking board game that contains money, cards, meeples, fortune point tokens, and a game board. I was not a fan of the over the top art that was on the game box and it was a little too cheesy for me. The game board is arranged nicely and the meeples come in some very bright colors. In my opinion I wish Fox Mind Games would have stepped up the quality of the components when it came to the money, cards and tokens. The paper money is very thin, flimsy and does not look appealing to play. The fortune point tokens are extremely thin for being punch out tokens and the gold bar picture on the 5 point token looks like a gun. I found the cards to be very thin and could get bent easily. The rule book goes very deep into explaining the different cards and the actions they provide.
Get Rich Quick is about out thinking your opponents and taking risks that pay off with huge rewards. The goal in Get Rich Quick is to have the most fortune points after a turn ends that someone has obtained 25 or more fortune points. Each player will get an identical set of cards number 1-7 that have different actions on them, 12 of your player color meeple and 5,000 starting cash.
During a turn, each player will select 3 cards and place them facedown at the same time. Once everyone has selected 3 cards and placed them facedown, everyone will reveal their cards. The cards will get resolved in numerical order 1-7. Each card has a different action and some require a payment. The number 1 card is called work and you receive $1000 from the bank. Card 2 has you investing in penny stocks. You will pay $1000 to the bank and if at least one other person did not play this card, you will receive $3000 back from the bank. Card 3 has you investing in real estate. You have to pay $2000, but you will get back $6000 if at least 2 other people did not select this card. The highest risk is card 4 that has you launching a start-up company. You have to pay $3000, but you will get $10,000 back! The catch is that you can be the only one to play that card to receive your reward. If you are required to pay for your action, you must pay the money. If you do not have the money, you can not take the action and the card is void for that turn. Meaning if you and one other played card 4, but you couldn't pay for it, the other player would be the only one who played the card and would get the full reward. Card 5 is all about rolling the dice. You are playing the lottery with $1000. You will roll 5 dice and if you roll 3 or more a kind, you will receive a big payout up to $30,000.
Card 6 is about spending that money while shopping. The game board in the middle of the table is a mall that allows you to buy spaces that award fortune points and/or bonuses for your other actions. Each space has a spot to show how many meeples can be in that area. Once full, that space is no longer available to purchase. This cards action is what will enable you to earn the majority of your fortune points. The last card is taking a break. You earn no money but earn a fortune point. Once everyone has resolved their 3 cards, they will check to see if anyone has earned 25 or more fortune points. If no one has earned that many points, you will pick up your cards and start a new round. If someone has triggered end game, you will total up your points and the person with the most wins the game.
When I first received Get Rich Quick, I did not think I would enjoy it from looking at the art and component quality. The gameplay redeemed this game and was fun to play with family. Get Rich Quick plays very quickly with most games being around the half an hour range. Everyone is involved the majority of the time due to everyone taking their turn at the same time. Get Rich Quick does a great job of teaching risk reward mechanics to those who have never played that type of game before and is very easy to teach. This is very much a family game and I would recommend it to that group type. Seasoned gamers will enjoy playing it once or twice, but I do not see it becoming a game they request. I will be giving my copy to a family that it is perfect for. Personally not a big fan of the lesson that money provides happiness, but it works for the game very well. Sometimes no matter what you do to spend the money, it comes backs and in this game that is a good thing. Get Rich Quick hits it's targeted audience of a family game spot on and may be enjoyed by others as well.
+Great introduction to risk/reward mechanic
+Everyone is involved in the game the majority of the time
+Easy to teach and learn
-The box art
-Poor component quality
-High on luck factor at times