Published by: Minion Games
# of Players: 2-5
Mayday Card Sleeve Size: USA Chimera (57.5x89mm) Note: I used the premium ones and they fit very tight but exactly how I want it too fit
DragonFlame is a card game with some tiny but cool looking flame tokens. The tokens are wooden and in the shape of a flame which works great for what they are used for thematically. I was really disappointed in the card quality. Cards feel thin and flimsy. I would highly recommend using sleeves for your copy. The art on the cards is well done and works with the gameplay and theme. I would have liked a victory point track or score card to use at the end. The rules for the most part were clear and concise. This made learning the game very easy. The Components were not DragonFlame's strong point but does the rest make up for it.
DragonFlame consists of a village area that has village and field cards in a 3x3 grid. Underneath that you will have castles equal to 1 greater than people playing. Each person will have their own player area that stores all their loot and current banner card.
DragonFlame does a lot of good and very little that hurts itself. I found it to be a very enjoyable game that made me want to play another game right after playing the first time. DragonFlame says it takes around 30 min. to play and I would say that is fairly accurate once you know what your doing. While having new people I find it is closer to 45 min or an hour. We have so many filler or short game play games on the market right now, but DragonFlame has set itself ahead of the pack in my opinion. DragonFlame felt like a full large game in a small package. DragonFlame caters to the Dragon theme nicely with how you must burn villages in a straight line and the general feeling in the game. Usually filler games suffer in the theme so it was a nice change of pace to see a filler game with some theme in it.
The bluffing mechanic with placing cards face down can really add tension and cause some great reactions when those cards are revealed. The two issues I have with DragonFlame is the card quality and lack of providing a way to track victory points at the end of the game. I usually do not sleeve games but since this will be staying in my collection I will be using sleeves to rectify this issue. The gameplay is easy to learn but once you have picked up the basics it becomes very strategic. The flame tokens are a nice touch that add to the theme and feel of the game. I would strongly recommend this to anyone who enjoys bluffing or set collection games. DragonFlame takes popular game mechanics and somehow combines them to make it feel new and unique. DragonFlame is definitely one of my surprise hits of 2015 and will be staying in the So1ks Collection.
+Bluffing with placing cards face down causes some great reactions
+Dragon theme is used mechanically and flows in the game
+Feels like a full complete game in a filler game package
- Card Quality
- Lack of any provided way to track victory points at the end
-may get repetitive over time as all cards are used each game
*Note: The views and opinions expressed in this review are my own and in no way have been impacted by Minion Games or those associated with DragonFlame.