Published by: Cooper Heinrichs & Nick Grieco
# of Players: 2 (4 player variant)
Coming to Kickstarter May 2016
Outchasers is a card dueling game between 2 players and their mechs. Before each game, players will select a pilot and mech that they will use during this game. Each mech has a passive ability and each pilot has an ability that costs charges. Each player will also get a deck of cards. This is done by either shuffling and splitting the main deck or drafting decks. I expect that if you both each own a copy of Outchasers you could each make decks for your mech. The mech and pilot will be laid next to each other face-up on your player side. Players will then draw 8 cards and equip 4 of those cards to their mech. There are 4 places you can equip cards. Above the pilot/mech you can equip two weapons (left and right), and below your pilot/mech you have 2 armor spots (also left and right). Cards can be played face up or face down. You can flip a card face up at any time, but only face up cards attack number will count during that turn.
I first heard of Outchasers during GenCon 2015 and got to play a beta copy with the designers. After playing the game twice with them, I knew they had something fast, unique, and fun. I would have taken that copy if I had the chance. Since then I have been eagerly anticipating playing the game again. I was sent their recent edition with changes they made due to feedback and feel this game is still great. The artwork on the pilots and mechs are very awesome looking. The mechs remind me of the anime Zoids. The cards have dual purposes in equipment or striking makes each card in your hand valuable. Nothing feels better than pulling off an attack with a equipment slot that has a few cards chained together. Also have felt the wrath of attacking a face down card that was a trap. This mechanism adds a layer of bluffing and really having to think what your player is trying to do. Sometimes you may not have a weapon that is ready to attack and that is fine because you can get a charge to use during your next turn. Games are quick but feel like a true battle with the other player. The duel style with equipment works great with the mech theme. The game plays like your favorite collectable card game, but minus having to find those rare cards. For a small 2 player game, Outchasers packs a lot of strategy and tough decision making choices. After you learn how to play the game, I drafting your decks with extra depth. I would recommend this to anyone who enjoys collectable card games, dueling games, or those looking for a mech card game. This can be played with kids in their teens, but feel this is more geared towards those with experience playing these type of games. I will be keeping my copy in my collection and will be backing on Kickstarter to support them and get a set for a friend who loved it.
+ Quick game that feels like an epic battle
+ The art is great. Really like the look of the mechs
+ Gain charges when you can not do something worthwhile on your turn
+ Lots of strategy that will remind of you of popular collectable card games
- Some of the rule book can be confusing (Designer stated he is making changes to clear up confusion)
- Equipment cards are kind of bland compared to the great artwork on pilots and mechs
- Would like to see more equipment cards to add variety when designing decks
* Please note: I have reviewed a preview copy that is not the finalized components and rule book. Score could change with final edition.