Published by: Daily Magic Games
# of Players: 2 to 5
Coming to Kickstarter on: April 26 2016 - May 10 2016
Quests of Valeria is a card game that has players recruiting citizens from the Tavern or from their hand and placing them in front of you (your Guild). You will use those citizens that you recruited to complete quests, which will provide you victory points and other benefits. Once a player has completed 5 quests, the game will end once each player has completed the current round. Players will total the number of victory points from completed quests and bonus points from the Guild Master they randomly draw and keep hidden at the beginning of the game. Guild Masters will reward points based on completing specific quests types like Commerce.
Quests of Valeria is a game that will play around an hour and is very quick to set up and clean up. The best way I could describe Quests of Valeria is that it is a card game version of Lords of Waterdeep. Since I really enjoy that game and enjoy card games, you can guess that I did in fact enjoy Quests of Valeria. The art on the cards is similar to those in previous Valeria games and despite all the icons, the cards do not feel cluttered or overwhelming. I wish some of the icons were easier to understand. Specifically the left arrow that signifies take/do item on left to target on right. Most of the rule book was very clear except when explaining when a resource has an = sign inside of it. The rule states " When there is an "=" on the top of the icons, it means that it equals the total amount of that resource being discarded along with the card that has an "=" on a resource." The = icon is a tough one to explain and when learning the game from the rules is very confusing. Otherwise, I enjoyed that the game had some player interaction of taking other people's citizens or cards from their hand. Also enjoyed that you may have a great card in your hand but recruiting it is expensive and having to think about the risk/reward of doing so. I would not introduce new people to the hobby with this game, but think people who have some experience in gaming will enjoy this game. The play time and ease to teach make it a game that works great at starting your game night or closing out the night. The game is very compact so that makes traveling with it very easy. I recommend this to anyone looking for a game to start off their epic game night, or those who love Lords of Waterdeep and want a card game version. Like I said before, I really enjoyed playing this with my friends and will be adding this to my collection.
+ A card game that feels like Waterdeep
+ Easy to teach and plays in an hour
+Compact for easy travel
+Art is very colorful and cards do not feel cluttered with icons
- A lot of Icons to remember
- Explanation of = icon is confusing in rule book