Published by: What's Your Game?
# of Players: 2-4
Signorie is your middle weight, worker placement game. Worker placement games have a wide range when it comes to components and quality. So how does Signorie stack? The game board is visually appealing and well organized for playing. The game board and player mats have a good amount of symbols but it did not feel overwhelming. Female and male members are represented by shaped wooden meeples. The dice provided work great for the game. Usually I don't like seeing the number on the die instead of pips, but for this game it really made it easier to play. The rest of the components are cardboard tiles and tokens. They are your standard cardboard type and should handle wear well.
The rule book is very colorful and detailed. There are lots of illustrations to help understand the game and a QR code where you can learn even more. A prior knowledge of worker placement games will make this much easier to learn, but the rule book does handle every detail. After reading the rule book I felt comfortable enough to explain this to others and felt I could play without error. It will still take a game or two to really grasp the strategy in the game. Signorie is at the quality of a well published worker placement game. While it does not have anything real shinny or "deluxe", the components do their job and provide a great gaming experience.
Signorie is a dice driven, worker placement game. A game will take place over seven rounds. During each round, players will take turns selecting a die to perform an action with. They will do this four times before finishing the round. Players will use family members on missions, train and be given away in marriage. The goal is to be the player with the highest victory points at the end of the game.
All dice are rolled at the beginning of each round. The total dice is 1 die of each color per player, so for three player games you will be rolling 3 of each color die. Each die color represents an action area on your player board. On your board will be a number in each color where you place your die. If the die shows a number equal to or higher than the number on the player board, then they do not have to pay to perform an action here. Otherwise it is 1 coin for each point you need to make it equal. Example is you take a 1 purple die and the space requires a 3. You would have to pay the bank 2 coins to use that die and action. Your probably thinking well I will just always take the highest numbered die. Unfortunately for you, other player will also be selecting from the same die pool, and at the end of the round there is a bonus you receive if you do not go over the 13 total on the dice you selected. The rewards are very good and you do not want to miss out on many of them. The last two rounds the bonus provides victory points and will make the difference in the end.
Yellow allows players to receive 3 coins. That may not sound great but early on is very helpful. Red allows players to send one of their female members to get married to a noble house. On the main board there are alliance tiles with a house's family symbol and under that is spaces marked 1 through 4 in 2 rows. To marry, you place the female meeple on the lowest cost space and pay the number listed on it to the bank. You may pay up to 4 coins even if you only need to pay 1. For each coin you will receive 2 victory points. The purple action allows you to gain extra male and female members to use. You will roll a die for each male that is represented on your player board that is married. 1-3 will give you a female meeple, while a 4-6 will give you a male meeple. You will receive one meeple per die rolled. Nothing more frustrating than when you need a female meeple and you roll 4 males.
Wow what a well themed and fun worker placement game. I highly enjoyed Signorie. I only covered the basics to the gameplay in this review and there is a lot more to the game. The game is very heavy in strategy, but moves very quick if you are playing with players who have played before. New ones will take a game or two to get a grasp on the mechanics and strategy of the game. While the dice to impact the game, it is balanced by the fact that everyone is using the same die pool that was rolled. There were times that it was so hard to choose which action I wanted because I wanted like 2 or 3. The helpers was a great way of adding bonuses for choosing certain color dice. The components were nothing flashy but did their job very well. My first game took around 3 hours but games after that were reduced due to experience. A typical game with 4 players who know how to play will run about an hour and a half to two hours. That is a good length for this type of game. I never felt like anyone was running away with the game. I would recommend this to anyone who enjoys worker placement games. Do not let the fact there are dice sway you away from the game as it's effect is limited to hurt one person. This will be staying in my collection and look forward to many more plays of it.
+ Theme was an actual part of the game and not pasted on
+ Lots of critical thinking decisions
+ Dice pool is used by all players which limits their impact on the game
+ Rule book is very detailed
- A medium weight worker placement game that may not be a hit with non worker placement gamers
- Can take a long time to explain the game and takes a few games to fully grasp
- no shinny components
- game can take a long time when playing with new people or analysis prone players