Published by: Artana Games
# of Players: 2
Coming to Kickstarter April 2017
Artana is adding a new 2 player game to their Tesla V. Edison line of games. Tesla vs. Edison Duel is a card game that involves card drafting and area control to give the feel of the struggle between Tesla and Edison. Each game will have players picking an inventor and using inventions, stocks, and assistants to gain PR and control of New York, New England, and Out West. Each inventor has their own way to win or a player can win by having the most PR points by the end of 3 rounds. While Tesla vs. Edison was an epic 2 hour plus journey, Tesla vs. Edison Duel is a compact 30 minute struggle of tension. Does it live up to it's predecessor? Does Tesla vs. Edison provide enough enjoyment in 30 minutes of less? For the answer to these questions and how the game plays, I invite you to read along as I give you a sneak peak at Tesla vs. Edison Duel.
Tesla vs. Edison: Duel has players competing to get the most PR by the end of 3 rounds or meeting their own special end game criteria. Players will start by selecting one of 8 inventors. (Only Tesla and Edison were provided for this preview) Each player will get 5 stock in their inventor's company and will place it next to the region that it matches. There are 3 regions that players will be fighting for control over. Players will gain control by adding projects and stocks to the 3 regions. The 6 company stocks that are not owned by one of the 2 inventors chosen will be placed to the side to be able to purchase during an action. On the other side will be cities where you will have projects located in. There are also 3 technology cards. 1 technology card will be randomly given to the first player and the other two will be given to the other player. Also on the side is a track to keep score of PR gained during the game. If a player reaches an increment on 3, they will get a free action to take. Once all of that is set up, players will be dealt 3 assistant cards. Each player will keep one and pass the rest to the other player. The players will then select a second card from the remaining two that they were given and pass the final card back to the other player for them to keep. Assistant cards are the actions you will be taking during your turn. During the first and third round, the first player will start the round. During the second round, the other player will start the round. 3 new assistant cards are drafted at the start of each round.
Each card will have 2 actions that you can take. You do have the option to take one if you desire. There are 5 different types of actions. You can claim a project card and place in the region that matches the color of the project. You can not claim a project of a color region that has "no AC or DC" power token that matches your power type. Instead of claiming a project, you can discard the 3 projects available and draw 3 new projects. The next action you can take is to claim a stock of a technology you currently control. Each stock has a certain technology listed at the top that shows what is required to claim it. When you claim a stock, you will place in the region that matches in color to the stock. Once per turn you can also sell a stock you own to get a free action of your choice. This is mainly used to try and meet your end game criteria before a round is over or to take and a technology from the other player. The next action you can take is to advance a technology. This is a fancy way of saying that you are stealing one of the technology cards from the other player. Another action is to simply advance on the PR track by the number of icons on the card. Finally the last action lets you add or remove a "No AC/DC " power token from a region. This is used to block an opponent or to open up the region that was previously blocked.
After each player has played their 3 assistant cards and taken all free actions, the round is over. Players will determine who has control of each region and will be awarded a bonus after all the regions have been determined. Players will get 2 points of control for each project in a region and 1/3/6/9/12 for each set of 1/2/3/4/5 of a company stock they have in the region. Player with the most points in a region has control over it for the round. New England awards a player 2 PR. New York gives the player a stock in any one share, even if you do not currently own the required technology. Out West awards allows the player to claim a project and add it to the matching color region even if the no AC/DC token is on the region. Players will check to see if they meet their inventor's end game criteria. If not or if both meet the criteria, players will move on to the second round. If a single player has met the criteria the game is over. If neither or both players meet the criteria after 3 rounds, the player with the most PR wins the game.
Tesla vs. Edison Duel is very different from the previous entries that Artana Games has produced. Tesla vs. Edison Duel is a fast pace game with a good amount of tension. Players will feel they are so close to their goal while struggling to also prevent the other person from obtaining their goal. I like how simple it is to teach and set up. I am not the biggest fan of all the icons, but you will learn them fast. My hope is that they will add a player aid for each player to help guide players and also know each others end game criteria. I only had Tesla and Edison to choose from, but even just having the two allowed me to enjoy the game for multiple plays. Card drafting is done it the usual way and works smoothly for the game. If you liked the art and color scheme of previous Tesla vs. Edison games, you will like Duel's art as well. My biggest worry is how similar of a strategy will be with the other inventors. I hope that each has their own feel in terms of end game and strategy. Tesla and Edison both play out very differently when it comes to trying to meet their end game goal. If you are a fan of 2 player duel games, you will enjoy Tesla vs. Edison Duel. You should not expect to play a shrunk down version of Tesla vs. Edison War of Currents. That is a deep economic game, while this is a mix of several mechanics in a quick, simple package. Tesla vs. Edison Duel provides some of that same tension and suspense that players feel during 7 Wonders Duel, but in a even quicker game that will be done in 30 minutes of less. If your looking for a fun, 2 player filler type game, Tesla vs. Edison Duel will be a nice addition to your gaming collection. I look forward to trying out the final edition and exploring the complete game.
(Note: Score is based on preview copy)
+ Good amount of tension in a 30 minute or less game
+ Theme works well with game play
+Easy to teach, set up and play anywhere
+8 Inventors will hopefully add plenty of variety
- Having the Tesla vs. Edison name may confuse some buyers
- Due to limits of preview copy, I do not know how much replay is in the final version
- Lots of Icons.