Published by: Artana Games
# of Players: 1 to 6
On Kickstarter: 4/27/2016
Instead of my usual review article that discusses component quality and gameplay, I want to focus on the many changes and additions to the Tesla vs. Edison series. The player count has increased to 6 players and brings women to the war front. Madam Walker and her company have been added to the game along with new female inventors. They continued the deep history facts, many of which I did not know. For example, Mary Anderson developed the first operating windshield wiper in 1903. This expansion takes the history of the people we are using and adds the events that happened during this time period. At the start of each round (after auctioning of Luminaries on rounds 1,3, and 5) you will reveal an event card that affects everyone. Some event cards will be auctioned to the highest bidder and provide them some benefit or prevent a negative effect. Each event has a primary effect and a stock market effect. The text below the title will explain the primary effect of the card and if it needs to be auctioned. For example an event will let the winner of the auction to receive double his profits for that turn. In the lower right hand corner of the card shows a circle with arrows or an "X" indicating which direction all stocks will move because of the event. All of the events are taken directly from history and add a new layer to the theme of the game.
Tesla vs. Edison: Powering Up! is a perfect example of what an expansion should do if the designer feels that parts of their game is getting overlooked. The original game was all about playing the stock market. The expansion keeps the importance of stocks rising and falling, but brings the importance of the propaganda during the war. Which was better, alternating current or direct current, those were the two opposing powers. Each side had their studies and lies that went out in the media. Even an elephant was used for claims how one form of electricity was deadly. This expansion brings that to the front and I believe the flow of the game is now what the designer originally had in mind. There is a game changing expansion and in my opinion for the better. In my opinion the original game focused too much on the stock market and was all about who played that part best. Now there is so much more to do and choosing which side of the AC/DC propaganda war your going to be on can make you the victor. The event cards add an extra flavor of historical theme to the game. I wish I had this game in high school because I feel after playing the game I could explain the war of currents better than I ever learned from any history or science book. Everyone I played this with thought it was going to be a dry, boring economic game, and by the end of their first games, they loved it and wanted to play more of it. I am keeping this in my collection and has become one of my favorite economic games. This expansion does not make it any easier for new people, but once players have experience playing this or other economic games, they will enjoy it and learn it fast.
+ Each inventor has their HQ and benefits
+ A fun history lesson
+ New end game scoring
+ Brought other game elements to the front
+ Solo player mode with A.I.
- Would not play base game without this expansion ever