Published by: Smirk and Dagger Games
# of Players; 2 to 5
Biotix comes in a small box but is packed with lots of goodies. Each Biotix is represented by a wooden colored token. These tokens also have stickers that come on a seperate sheet and must be attached by yourself. They were too small and I had too little patience to put the stickers on at this time. I will probably leave it to one of my friend's kids to put on as entertainment. (YEAH Child labor!) There is a bag to put all the Biotix inside during the game. Each player will have a player board with a petri dish and how many points each Biotix is worth during the game. Biotix provides 3 reference sheets for the abilities of the different Biotix. I wish they would have splurged and given us 2 more so that we have 1 for each player. The rules are fairly simple and explained in detail. There are a few illustrations but this is mostly a text rule book. Biotix provides decent components for the game, but they do hit on a few of my pet peeves.
Biotix is a competitive game of semi-set collection and risk reward. Biotix is also full of backstabbing if your group is the way that my group is with these type of take that games. Setting up the game is easy. Put all the Biotix in the bag, give each person a petri dish card and decide who goes first. That player will get a white Biotix that is placed on a day timer. Biotix is played over 3 days. Each day plays the same way with scoring at the end of the day.
Starting with the first player, that person will draw two random Biotix from the bag and place them in either their petri dish or another player's dish. After you place a Biotix, you will check for bio-reaction. Bio-reactions happen when you place a color Biotix that is over the amount allowed of that color in the petri dish. Each color has it's own Bio-Reaction ability. I will explain those in the next paragraph. After you have placed both BioTix, if you are the first player, you will move the white Biotix down one space on the countdown. (except the first turn of the game) If that puts the white Biotix off the player board, you will place the white Biotix in the bag. Then the person to right will take their turn and so on. Once the white Biotix is pulled from the bag, the game stops and the day is over. That player will put back the other Biotix they pulled. Players will then total up their points from the Biotix they have in their petri dish. After that is down, each player will choose two Biotix on their petri dish and place it back in the bag along with all the Biotix that were taken out of the game during the previous day. The player who pulled the white Biotix will be the first player for the new day and play will continue like it did in the previous day. After scoring is down for the second day, but before the start of the third day, if a player is 20 points or more behind the leader, they will write down a color and a number of biotix they will have of that color at the end of day 3. If they can accurately guess right, they will receive a bonus 25 points at the end of day 3. After day 3, players will add up their score from all 3 days and possible catch up bonus and the person with the most points wins.
Now that we know how to play the game, it is time to explain those Bio-Reactions. A quick note, a Bio-Reaction can trigger other Bio-Reactions. You would resolved them starting with the current Bio-Reaction followed by the reaction that happened first after the original reaction. Each color Biotix has its own Bio-Reaction. The blue Biotix has a migratory trait. This causes you to give 1 blue Biotix token from your dish to each player you choose and trash the remaining Biotix. Red Biotix can be very helpful when they react due to their attractive trait. You will trash your Red Biotix and then take 2 Biotix of any color from another player's dish. Green Biotix are repulsive and when they react you must trash them and 1 more of your Biotix. Purple Biotix have a magnetic personality and if there are too many, then all the purple Biotix from all dishes decide to go party in the trash. Yellow Biotix are explosive and like to go out with a bang. When they react, you get rid of them and you have to give 3 Biotix to other players. Finally there are the black Biotix. They do not play well with others, in fact they kick out another Biotix from their space and take their place. They have no Bio-Reaction, but they mimic the Biotix of the spot they take and will contribute to reaction number. Black Biotix are worth negative points at the end of a day unless all you have is black Biotix, then they are each worth 5 points.
Biotix is a fun take that game with plenty of risk and reward. There is some luck involved in which Biotix you pull from the bag. I like that there is a catch up mechanism in case of a run away leader. Typically if the group sees someone ahead in the score, they tend to get focused on that last day. Components are nice and the stickers look great, but I do not have the patience or skill to sticker all 48 Biotix. Biotix is a light-hearted game that provides an entertaining 30 to 45 minutes. I like how each Biotix Bio-Reaction works. This is a game that can be tame with the take that if that is how your group plays, or it can be vicious like my group. Either way for a small box game it is entertaining and will provide for some fun times at your game night. I would recommend this to anyone who likes take that games or games with a good amount of risk reward. Biotix is compact and plays with such a wide variety of people that it fits into anyone's collection. Biotix will stay in my collection and will be played during gaps between larger games. Now I just need to find someone to sticker my Biotix.
+Quick fun in 30 to 45 minutes with little set up
+Easy to learn and play
+Compact and able to take anywhere, though you want a table to play on
+A wide range of players will enjoy it
+2 to 5 players supports most game groups
-Stickering the Biotix
-Rules are mostly a wall of text
-Luck of the draw of Biotix