Published by: NSKN Games
# of Players: 2-5
There are a lot of components in Simurgh. The game board is very beautiful but also very busy. Some of the white dividers separating resources in an action can be very hard to see with a white background. Whoever thought white divider on a white background would be bad? Go figure. The good news is that this is getting corrected in all future printings to including those from the kickstarter. Good job to NSKN for listening to their players and understanding this should be fixed.
Simurgh is a worker placement game with the goal of being the player with the highest amount of Power Points at the end of the game. Each player starts off with two vassals (spearman and dragonrider), 4 action tiles, a dragon tile, and some resources. You will use resources to get new dragons, vassals, and Power Points. You are limited to the 15 spots (12 spots in Dragon lord mode) on your player board to store your resources. Dragon lord mode is an advanced version for those who are experienced with the game and what a bigger challenge.
Simurgh is a fun game and looks overwhelming but is very easy to learn. I am a big of the art in this game but it can be very distracting and make certain actions a little harder to read. Some of those issues are getting fixed in future editions which is great for those who have not yet purchased the game. Simurgh just had a very successful kickstarter so it will be seeing a wider release soon. This is great for those of us in North America or at Essen as the current print is close to sold out.
I liked the ever changing action tiles. You never quite know how long a specific action tile might be around. This allows for lots a variation in each game and also it makes you rethink your strategy at times. This is nice as some worker placement games seem to be if you do path 1 you do a then b then c. One person that played did not like how spaces did not feel like they were being fought over. I saw a little of this but I was also on the other side where everyone kept taking the spaces I really wanted and had to rethink what I was going to do.
+Ever changing action tiles
+ Ability to chose game length to cater to your game night
+ Solid components
+ Solid Worker placement mechanic gameplay
- Board can be overwhelming and distracting
- Not doing cool stuff with the dragons like burning
- Some actions and text can be hard to read
- Would not want a person to learn worker placement playing this game