Published by: Rio Grande Games
# of Players: 2 to 5
Mayday Card Sleeve Size: Std Card Size (63.5x88mm)
Temporum transports you through time with beautiful visuals, but stumbles in other areas. The art on the cards is wonderful and combine that with the flavor text are some of my favorite aspects of the game. Sadly the card quality is not there. I had not even shuffled the cards and there was already wear on the edges. Cards seem to be a thinner card stock than your standard card game. The crown tokens and meeples look nice and are better than using cardboard. The cardboard money looks nice with different designs, but be careful punching them out as they will tear coming out. The game board is beautiful for three quarters and then has this ugly track running the side. I wish they would have had two separate boards or done something different to the track because it is an eye sore next to the rest of the board. Now for one of my pet peeves, Temporum comes with no storage besides the box. No baggies for all the pieces and cards, no dividers, nothing. I know you can get your own zip lock bags and that is what I did, but when this is done it just feels like someone did not care enough for the game or the consumer to provide that little extra. The rule book is very colorful with lots of illustrations to explain the game. The rule book does a great job explaining the game and provides a FAQ for the different zones.
Temporum has players moving up and down the "Real" timeline and playing cards with the goal of moving all their crowns to the 4th age to win. Each game starts with setting up the board with 1 age 1 card, 2 age 2 cards, 3 age 3 cards and 4 age 4 cards. These zone cards provide the action a player can take on their turn if they are on that zone. Each age zone card are events in that era. For example, you can travel to Ancient Egypt or into the future where it is the Age of Cats! I would sneeze a lot in that future. Each zone has an action that you will perform like scoring a card or playing a card. They can also affect other players that are in other parts of the timeline. This is a nice little addition that makes the theme of timelines and travel come out.
Temporum had some good elements and some that left me wondering what is the point. I found that players tended to stick to one or two cards that gave them a variety of choices on their actions instead of traveling up and down the time stream every turn. I liked the one "Real" timeline and changing history forcing people to different cards. The game is a race to get money fast, so that you can score cards and get all your crowns to the 4th age. Cards were fairly balanced but it may come down to luck of having the money but not the right card with scoring to win. That feeling when you need to move 6 crowns and all you have are scoring cards that will move you 4 or 5, hurts big time and can leave you with a bitter taste. I loved the art but was disappointed in the quality of some of the components. The game provides a lot of zone cards to keep things fresh, except it still runs into the issue of players finding one or two zones they like each game and sticking to those. The game is easy to learn and teach. Games play fairly quickly and I enjoyed the time altering theme and felt the game did a good job of working in the theme. The flavor text of some of the cards provide some enjoyable humor. Temporum is a game I would play again if someone wanted to play it, but I do not think it is one I would be asking to play myself. Temporum will not stay be staying in my "Real" collection very long. I would recommend this as a try before you buy. Temporum is a light strategy game that would be good those young or newer into gaming.
+ Art and Flavor text are enjoyable
+ Game does a good job of showing the theme of time alteration
+ Easy to teach and learn
+ Quick game time
- Card quality is below the norm
- Players tend to stick to one or two zones
- Your game can be decided by the luck of card draws
- Every game feels kind of the same